Compositor
Position Summary
This is a technical and aesthetic role that is responsible for creating high quality digital composites of computer graphics and visual effects for feature films and television.
Responsibilities
1) A compositor would be responsible for the seamless integration of computer generated elements with live action plates
2) The artist would be working closely with lighters to produce high quality visual effects
3) The artist would necessarily be required to work on BgPrep (rotoscoping, chroma keying, wire removals, rig removals, dustbusting) for 1 or 2 production cycles at the outset. On consistent and successful performance in BgPrep he/she would be given an opportunity to work on Compositing.
Required Skills/Experience
1) Minimum 2-3 years experience with Shake, Nuke, Digital Fusion or any other node based compositing application.
2) 3 years experience in working/leading a team of compositors in a post production facility
3) An art background would be an added advantage
4) Proficiency and artistic sensibilities required in the areas of rotoscoping, wire removals, warping and morphing, and compositing (including blue/green screen extraction, keying, color correction)
5) Exposure to Photography would be preferable
6) Strong UNIX skills (preferably Linux)
7) Excellent English communication skills (including written, verbal and report generating skills)
8) Experience working in the Film/entertainment industry
Regarding demo reels
1) Strong demo reel/portfolio showing high quality computer graphics imagery and showcasing aesthetic skills
2) Live action shots with “before” and “after” versions depicting wire or rig removals, chroma keying, background replacements, day-to-night, etc. need to be showcased
3) Final composites of computer generated elements with live action background
4) Shot breakdown sheet (including your role on each shot and what software was used)
5) Reel should demonstrate a strong aesthetic sense by way of digital artwork samples, etc
Texturing Artist
Position Summary
Texturing Artists will work on projects of varying visual style, photo-real or non-photo-realistic looks. Will be responsible for creating shaders and painting textures as per international standards as asked by our Supervisors.
Education, Skills and Experience
1) Preferably having strong traditional art skills (drawing, painting, etc.).
2) Must have high-level photo real painting experience and have the ability to replicate details of objects in painting.
3) Strong skill base and experience in Photoshop.
4) Must have strong observation skills to create realistic shaders in 3D.
5) Experience with 3D packages and projection painting is preferable.
6) Excellent English communication skills (including written, verbal and report generating skills).
7) Experience working on international projects is a plus.
8) Familiarity with UNIX / Linux working environment is a plus.
9) Knowledge/exp. in Photography & color theory is a plus.
Regarding demo reels
1) Reel should demonstrate examples of detailed textures painted for organic and inorganic models/props.
2) 360 degree turn tables of textured and shaded models is a must.
3) Should have break-ups of different texture passes used in each model. For eg., Diffuse, Specular, Reflection, Displacement/Bump etc.
4) Can show the models with a checkered map to demonstrate the UV layouts.
5)Persons having a fine art background should add works for their Art portfolio.
3D Digital Artist – Animator
Position Summary:
You will be doing character animation (body animation as well as lip synch). In addition to this you might also need to create camera motion, move inanimate objects through space (such as aircraft), animatics which include layout and rough blocking for previsualization purposes.
Required Skills:
- Strong traditional art skills (drawing, painting, or sculpture, etc.)
- Should be trained in classical animation or have exp. in Classical animation.
- Good acting skills / basic training in Acting.
- Knowledge of using Mocap data / exp. in stop motion animation.
- Clear understanding of rigging fundamentals.
- Excellent English communication skills (including written, verbal and report generating skills).
- Experience in a production environment (film/broadcast industry) as Character Animator / Facial Animator.
- Familiarity with UNIX / Linux
Submission Requirements:
- Demo reel should showcase your understanding of animation principles such as squash-and-stretch, overlapping action, anticipation, follow-through, weight, timing, etc.
- Demonstrate acting skills, Lip-syncing examples are also helpful in addition to walk cycles and life drawings.
- Reel should demonstrate diversity in animation styles, ranging from highly realistic motion to a more exaggerated “cartoony” style.
3D Modeler
Position Summary:
Applicants must show a solid sense of 3-dimensional design and attention to detail through their works with traditional sculpture, architecture and/or industrial design, as well as digital models. Since a majority of our work deals with combining computer generated elements with live action, the level of detail in your work should be able to approach photo-realistic complexity. In addition, a demonstration of high level of understanding of anatomy and proportions of realistic human figures and animals is helpful. As our work is quite diverse in subject, the applicants should be able to demonstrate a breadth of competence in 3D form – from mechanical design to organic objects, from photoreal to stylized.
Modelers at Rhythm & Hues generally concentrate on modeling and sculpting. They would also be responsible for assigning of UV texture mapping coordinates as well as creating any groups which the Lighter or Character Animator may need. Modeler must understand the different ways to project a texture map and be able to gauge their results. They must also understand how the object will be lit. Modelers work very closely with Lighters and Animators to ensure that there is enough detail and control wherever necessary. Modeler will work on projects of varying visual style and looks from photo real to stylized. Will be responsible for creating organic characters and hard surface models as per international standards as asked by our Supervisors. * Work in a team environment on commercials and feature films.
Required Skills:
- Preferably having strong traditional art skills (drawing, painting, sculpting, etc.)
- Must have high-level of production experience (about 1-5 yrs).
- Strong skill base and experience in 3D software like Maya and/or 3D Studio Max.
- Must have strong observation skills to create models in 3D.
- Excellent English communication skills (including written, verbal and report generating skills).
- Experience working on international projects is a plus.
- Familiarity with UNIX / Linux working environment is a plus.
- Knowledge/exp. in sculpting, anatomy study and Mel scripting is a plus.
Submission Requirements:
- Demo reels should demonstrate examples of detailed models for both organic and inorganic models or props.
- 360 degree turntables of Grey shaded models with wire frame on it is a must.
- Inclusion of Textured and colored shaded models is a plus.
- Persons having a fine art background can include Art works from their portfolio.
Illustrator
Position Summary:
We are looking for an illustrator to produce some creative and high quality imagery and visualization The illustrations will have to be created for varied mediums such as – the internet, print, apparels, stationery etc…
Required Skills:
- Strong skill base and experience in Photoshop / Corel Draw is a must.
- Ability to complete work within a fast paced, dynamic, deadline driven environment, according to expectations.
- Excellent English communication skills (including written, verbal skills).
- Strong organizational skills.
- Must be self-motivated and self-guided.
- Must know how to work with reference and work efficiently.
- Strong traditional art skills (drawing, painting, etc.), preferably with a Fine Art background is a plus
All interested candidates should email their resumes to jobs-ind@rhythm.com and mail their demo reel (DVD or VCD) to the address
Rhythm & Hues Studios India Pvt. Ltd.
The V, Vega Block, 11th Floor,
Left Wing, Plot No – 17, Software Units layout
HITEC City, Madhapur
Hyderabad – 500 081 India






Hi, I am looking for Position for Animator/Animator Lead.